Tuesday, June 19, 2012

Reflection



When I think about the process of learning how to produce a GAME plan and how to properly produce success with my goals, I think about how much I learned about being a reflective practitioner. Throughout the whole process I had to constantly think and reflect about where I was going with my goals and how I was going to achieve them. The GAME plan had already built in the factor that I had to monitor what I was doing and then evaluate my process. I think that this is the only reason why my GAME plan was a success, since I was pushed to look at where I was going with them and see if I attained what I was supposed to. “The GAME plan requires you to think about and take steps to direct your learning process, specifically while learning about technology and how to integrate it into the curriculum” (Cennamo, Ross & Ertmer, 2009, p. 3). Creating small steps to reach my goals was one reason why I think that my GAME plan was successful. I think that I would have been overwhelmed by the process if I wouldn’t have taken small steps. My last reason why I think it was successful, was because I believed in the goals that I set and I thought of them as being important for my classroom. If I would have never thought it was useful, I don’t think I would have put so much thought into how I could incorporate my new learning into my reading intervention classroom. From my learning, I realized how important these Web 2.0 tools are and the different ways to incorporate technology into my classroom to help my diverse students that are reluctant readers.
            I had a lot of new learning through this process of taking action to meet my goals. I learned a lot from my previous course about incorporating eBooks into my classroom to help my most struggling readers. I also learned about how to create problem-based learning, which I had no idea how to create one before I took this course. I also saw how social networking and digital storytelling can be an integral part to the problem-based learning; I liked how they went together. My favorite things that I learned were from my classmates in this class. They gave great feedback with my blog posts and on my lessons in our wiki site. From reading about their ideas for their classrooms, I was able to start writing a list of ideas on how to make their ideas work in my classroom.
            I think that all of this new learning has already had a huge impact on my thinking as a teacher and on my instructional practice. Everything I do with my students, I am trying to incorporate some way to incorporate more technology. I am getting ready to implement my new GAME plan that I created in my professional development at the school that I teach. I am going to create my wiki site for the juniors that I teach, set up the blogging account for them, incorporate digital storytelling into their activities, teach them to use Delicious for bookmarking, and how to cooperatively collaborate using 21st Century skills. Once, I have done this with my two smaller classes, I hope to incorporate next year into my other classes.
            Overall, it is amazing to think about how much I learned in just 8 weeks from this course. When thinking about my future endeavors with technology, I need to remember what Abrams (2010) stated in one of our videos which was to “use technology to match your goals” (Laureate Education, 2010a). I know that I will be able to successfully create new GAME plans for myself and teach my students how to use them also. In the end, I am on my way of being a reflective, goal-oriented, flexible, knowledgeable teacher getting my students ready for their future 21st Century jobs.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2010a). Abrams, A. (Speaker). Spotlight on Technology: Digital storytelling, Part 1. [DVD]. Integrating technology across the content areas. Baltimore, MD.

Friday, May 25, 2012

Monitoring Your GAME Plan Progress

I am excited about the progress with my game plan! I have been learning so many new things and I am thrilled that everything will be up and running for the 2012 2013 school year. I think having these from the start is really going to impact my relationships with the students, facility, and families.

Web pages come in all sorts of sizes depending on the way the developers and designers coded them. Your monitor's screen resolution may also affect the overall look of the Web page. Large Web pages may not properly fit in small screens such as the ones that netbooks use. Make these Web pages smaller by adjusting the window size and zoom level. A sticky post is a type of blog post that is published near the top of a blog, usually to keep hot or static content in a prominent place for the reader to see when she lands on the homepage. WordPress is a popular blogging service that frequently makes use of the sticky post feature. Follow these steps to make your favorite posts visible on the front page of your blog.

If you have a web site that is in the process of covering a current event or has pertinent information that is changing rapidly, you may want to set up the page to refresh itself automatically. This will help ensure that the information presented to your users is always up to date. Fortunately, through the use of a legacy meta tag, accomplishing this task is a simple matter of a single line of code In WordPress, the formatting and positioning of posts is kept static -- the content is loaded from an MySQL database. This normally means that all posts look the same. However, custom post templates can be uploaded to your WordPress theme that allow different backgrounds to be assigned to different posts. This is useful if your site covers several topics and you want each section to have a unique look. To accomplish this customization, you must have an FTP login, and your WordPress user role must either be Super Admin or Administrator.

There are a number of ways to create a link to your website, depending on the Web programming language you choose. The simplest method uses HyperText Markup Language (HTML), the most commonly used language to build websites and format Internet text. To create a basic inline link, or a link that shows as highlighted, clickable text, HTML uses tags, enclosed in straight brackets, and the command "HREF" to define the highlighted text and the location (the URL) that the link should go to. If you design your own web pages, icons can help draw viewers to your pages. Making an icon involves taking an image and making it the centerpiece of the icon with the right development software. Once you have the icon, your internet file server can translate the icon into the needed HTML code for web browsers like Microsoft Internet Explorer. The procedure varies depending on the exact type of software you use.

Sunday, May 20, 2012

Carrying Out Your GAME Plan


The Steps Involved In Creating A Classroom Website
There are several tasks you need to complete before you even begin designing your classroom website. You have to be sure that you know what they are, and have the tools necessary to perform them. Listed below are the different steps in the process that you need to address. The first thing you need to do is find out what your district's policy on web page creation is. There may be a web server controlled by your district where you can "host" your classroom website. If they do, they will probably have rules and regulations governing the publication of content that you will need to adhere to. The pages you create may need to be reviewed by a committee, or you may even have the freedom to publish your pages without having to consult with anyone. It all depends on district policy, and you need to know what that is It's important to know the limits of what you can and cannot do, especially when publishing students' work. "Hosting" simply refers to the web server on which you will publish your website. It's where the web pages live. Hosting usually costs money, though there are plenty of hosts offering free web space. They often display adverts on your pages so that they can make at least some money back. Some free hosts perform quite slowly so that you'll be waiting for a while before web pages load completely in your browser. It's up to you whether you want to put up with the limitations imposed by such free web hosts. If you have a budget to spend, you'll find that you can get a good host for around $5/month. Alternatively, if your school district runs its own web server, you may not have to pay anything - or put up with annoying adverts. Check with your district first.
If you have internet access at home, your account usually comes with some free web space, so you may be able to use that to house your classroom website. Most hosts, be they free or paid for, provide tools to help you create web pages. This is especially useful if you are a novice and don't know HTML.

Friday, May 18, 2012

Universal Design for Learning

In my lesson students demonstrate a sound understanding of the nature and operation of technology systems. Practice using sight words.
Materials:

Motivation:

Activity:
  • After you have introduced the keyboard to your first graders, now is the time to practice typing!
  • Demonstrate to the class how to open the word processor of your choice. Teach them how to use the SPACEBAR and the ENTER key to make spaces and line breaks.
  • Have your students type their first names and hit the enter key twice to start on a new line.
  • The First Grade Typing Sight Words PDF has a list of 10 words. Show each one on the electronic whiteboard until every student typed it on to their computer. If they finish quickly, have them hit the space bar and type it again.
  • Press enter between different words.
Example: Your students work may look like this:
Joe

after after aft
where
may may may m
open op
every
just jus
going
from f
thank
round roun
 











The built-in accessibility features are extensions to the operating system. These features affect the behavior of the system regardless of which applications are running. If I was going to incorporate some of the built-in accessibility features I would use mousekeys that enables the user to control the mouse pointer using the numeric keypad. The MOUSEKEYS structure defines the parameters for this feature. I may enable the user to provide input using an alternate input device attached to the computer's serial port. This feature is designed for users who are unable to use the computer's standard keyboard and mouse. The SERIALKEYS structure defines the parameters for this feature. Displays a visual signal when a sound is generated by a Microsoft Win32-based application or an Microsoft MS-DOS application running in a window. The SOUNDSENTRY structure defines the parameters for this feature, including the address of the SoundSentryProc callback function. We could allow the user to type key combinations, such as CTRL+ALT+DEL, in sequence rather than at the same time. The STICKYKEYS structure defines the parameters for this feature. Another option would be to provide sound feedback when the user turns on or off the CAPS LOCK, NUM LOCK, or SCROLL LOCK keys. The TOGGLEKEYS structure defines the parameters for this feature. It is really nice to be aware of all the ways technology can adapt and change for our diverse student population!